12-09-2015, 09:13 PM
Finally out, report bugs and suggestions here, i hope it doesnt bug much
PCPU Rev1 PCPU Rev2
PCPU
Changelog
PCPU Rev1 PCPU Rev2
PCPU
- APTS: Move ship around map
- Asgard interface: chat controlled asgard transporter
- Foreign scanner: beam to spawn any intruder when on
- Holomap: decorative holo + player tracker
- Radar: EGP Radar (not very accurate thought)
- Ship computer: Chat control for many devices (cloak, emitters) , red/yellow/blu alert
- Selfdestruct: EGP for core SD with keyboard input and timer (change code in lib)
- Ship status: EGP with value for shield armor hull
- Shuttle mainframe: chip for ST shuttle warp target,..
- STS: Site to Site transport: host and client, usefull to move thru large ships
- Tactical: EGP and chat control for weapons targetting and fire + sensor array
- Transport pad: ST pad EGP, multiple targets, touchscreen and chat
- Warp: chat and egp to control warp drive
Changelog
- Rev 1.2
- Removed ano from default blacklist
- Removed ano from default blacklist
- Rev 1.1
- Bugfixes on chat commands
- Optimized foreign scanner
- New functions on ship computer
- Bugfixes on chat commands
- Rev 1
- Bugfixes
- Reduced lag , using User input for EGP and optimization
- Lib and shared tables/functions
- Transporter pad
- autoupdate
- show jammed locs
- works with /p and /pad
- chat output
- autoupdate
- Asgard interface
- now compatible with new and old tp
- now compatible with new and old tp
- Ship computer
- autolink
- alert system, with sound and effects on modbridge
- full ship control
- autolink
- Tactical
- knew as Targetting
- autolink weapons
- egp for weapons, you can easly change weapons buttons
- improved sensor screen
- blind and vector firemod (/t rand and /t here)
- chat control for weapons fire (works with autolink)
- weapons aliases ("tricobalt" > tricobalt torpedo launcher; "cannon" > pulse phaser + keeper + cannon
- knew as Targetting
- Foreign scanner
- new e2
- blacklist: kick out of ship any blacklisted player, even if quarantine mode is off
- whitelist: allow player even with quarantine on
- intelligent scan: does not beam player unless: in ship range and close from the ship
- egp
- link AccessLevel to ship computer (it turn on when accessLevel >= 2)
- new e2
- APTS
- Angle + Position Teleport System
- moves and rotate ship around the map using wire tp
- lag less than gyropod and works on large ships
- uses wire pod controller
- uses wire cam controller, it work sometimes so you can see your ship exterior and move it
- annoying sound included
- Angle + Position Teleport System
- Shuttle computer
- now compatible with new shuttles
- linked with warp computer coordinates: more warp locations
- parent to shuttle
- now compatible with new shuttles
- STS (Site to site transport)
- now shouldnt crash
- now shouldnt crash
Disclaimer- i dont guarantee its bug free
- before you ask "how do i change this" look at the first line of the chip, and look on PCPU_Lib_P
- any suggestion not big thing, ask here
- wire inputs and outputs are pretty obvious
- if you look for something cool you saw on my ship which isnt here, i didnt intend to release it and i wont
- dont abuse my e2 to annoy ppls, if you are a well know to be annoying dont use my e2 to achieve your annoying kid stuff, please
- console screen i made when i released rev1 are dead and wont be updated
- do not remove my name on your egp and code if you used a part of my code
- unzip all on "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\data\Expression2"
- lib file "PCPU_Lib_P" must stay on "Expression2\lib" folder
- e2 > starfall
- Bugfixes