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Full Version: Oh no, Bugs get rid of them!
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Hey, so as i stated above i have 2 Bugs : 


1. The universe Stargate pressure release is sometimes visible even though the gate wasn't active or anything. Often after a client loads in. It is also visible on cloaked vessel.

2. I have noticed that some Props are working fine on Pegasus or Milkyway but when in Universe they behave wierd towards to (at least my) client. Meaning i don't really walk but more likely surf on them as showed in the gifs below :

Universe : https://gifyu.com/image/S2aYZ

Pegasus : https://gifyu.com/image/S2aYY

its the exact same Prop / Ship. I just warped using Hyper-Drive / Spore-Drive and there were no others on the Server which might would have caused a lag spike / client bug.  The problem i have which comes along with it is that the Game started to shakes a bit and even though it shows i have full FPS it doesnt feel like it. Its like some Frames are just taken out.
Also as a side note, when cancelling dials too early on uni gates, the gate will instantly snap back to it's original angle and keep playing the ring rotation sound.
The smoke issue should be fixed after the next restart. As for the sliding, was there gravity in the ship? Walking physics can end up randomly breaking if there isn't.

(04-12-2021, 05:19 PM)The17thDoctor Wrote: [ -> ]Also as a side note, when cancelling dials too early on uni gates, the gate will instantly snap back to it's original angle and keep playing the ring rotation sound.
I would imagine there's quite a few sequencing issues with the gates, but I'm not keen on trying to fix them all given the state of the gate code.
I was in Space with Life Support Core. I respawned it and it seemed it to fix it.
Sometimes LS cores just decide not to work, restarting them should fix it, I've integrated a LS restart interval into my mainframe because of this.
There was Gravity. It was a Collision bug caused from something i dont know.
Collisions, really? Wow, source engine is fucked.

(I'm unable to view the videos)
It seems like respawning it, doesnt help always. It's still there sometimes even after Placing it frehsly. But i noticed that while being in the context-menu you can see the Collisions being strange:  https://gifyu.com/image/S2YZa