27-01-2022, 12:16 AM
I was wondering if gmod/source allowed to split the textures loaded in into their R G B A channels and if so, is a starfall implementation possible in order to manipulate those channels ?
My main example was for example to take in a texture, separating the alpha channel and overriding another texture's.
This would (I think) allow for great texture manipulation opportunities.
My main example was for example to take in a texture, separating the alpha channel and overriding another texture's.
This would (I think) allow for great texture manipulation opportunities.