New turrets - Printable Version +- Team Spartan Cookies & Milk Forums (https://teamscm.co.uk) +-- Forum: Feedback (https://teamscm.co.uk/forum-9.html) +--- Forum: Suggestions and improvements (https://teamscm.co.uk/forum-11.html) +--- Thread: New turrets (/thread-2951.html) |
New turrets - Loke - 02-02-2019 Maybe u could add these turrets in https://imgur.com/a/CNpJjQP:P RE: New turrets - The17thDoctor - 02-02-2019 I admit its a pretty dope idea as the turrets have a real look and even one has an animation when firing. RE: New turrets - Blackcrow - 04-02-2019 +1, I agree. RE: New turrets - Person8880 - 09-02-2019 I've added the large barrel version to the ship turret, should be available after the next restart. RE: New turrets - Loke - 09-02-2019 Yay thank u person RE: New turrets - 4N0NYM - 09-02-2019 https://prnt.sc/mis51d would be nice if we could add those too RE: New turrets - Loke - 09-02-2019 how does he even add them in RE: New turrets - mariofludd - 10-02-2019 (09-02-2019, 02:10 PM)Loke Wrote: how does he even add them in Person magic, the strongest kind of magic. RE: New turrets - The17thDoctor - 10-02-2019 (09-02-2019, 02:10 PM)Loke Wrote: how does he even add them in The Idea is simple, he already has the base code of the turret ( which is "basically" rotating to the target's pos and firing a beam at X position ) he just needs to fit this code to the base prop, the rotating base and the cannon. Im not a code expert but I bet this is how it works. |