I do agree with Blackcrow to some extent that it is an unfair advantage against someone that doesn't even know about shield diverting, I knew about it but never thought it could be used that way, but it's a tactic that people could adapt to use it. Like me; I'm planing to add a piece of code to do this same effect that Kaden was using now.
'You are always moving, even when your standing still.' Me - 2016
14-05-2020, 01:52 PM, (This post was last modified: 14-05-2020, 01:57 PM by Blackcrow.)
(13-05-2020, 09:51 PM)The17thDoctor Wrote: If not knowing SF is an arguement to say that something is "not legal" then automatic targeting is illegal, firing weapons using a starfall is illegal, literally everything is "illegal"
Some tactics are less legit than others but this one is totally legit, if you dont know SF then use wire gates, with enough effort you could recode aries using wire gates.
That's not what I mean, I mean something that can be done only via e2 or Starfall.
Targetting can be done just with a Target Finder.
Firing weapons can be done just with a button.
And divert a shield in game (without SF) simply with a Lever, or a constant value.
Those things are possible in game when you don't know how to use advanced wire gate stuff or Starfall / e2.
(14-05-2020, 01:15 PM)EV-054851-17 Wrote: I do agree with Blackcrow to some extent that it is an unfair advantage against someone that doesn't even know about shield diverting, I knew about it but never thought it could be used that way, but it's a tactic that people could adapt to use it. Like me; I'm planing to add a piece of code to do this same effect that Kaden was using now.
I know that if we want, we could add that to Wolf-AI aswell , but we won't add it because it's still unfair to people that do not use Aries or Wolf...
And we can't force people to use one of those mainframes just because we use it. It's still unfair.
Only Person can give the final answer to that problem.
If people wants to get an advantage then they should just use Aries if they want to. It's their choice to use it or not. ( Aries is open source so if you don't like something then you can remove it or modify it. I do not impose any mechanism onto someone's ship when they use Aries )
I also won't remove this feature from Aries nor will I stop using it personally only because other people don't get to do it simply without starfalls.
And if you want something that is impossible without Starfall / E2 or knowledge in basic wire gate stuff, warping, as it is true you can use a GPS to set it's destination but first it's tedious
and second it's a waste of effort.
Starfall and E2 are here for a reason, they allow people to make more complex stuff. Most of my stuff is public to anyone, anyone can read, modify, use it as they want. If they were to ask me questions I'd answer them. If they wanted me to make a simple shield diverter then I'd make one in my public folder if they do not want to use Aries.
The17thDoctor: Server take me to the most handsome person srcds_linux: I cant send people to themselves...
Changing the face to divert power frequently isn't really a glitch. It doesn't create more energy, it just keeps flip-flopping it between certain faces while others continue to lose energy. It can't maintain a face as strongly as diverting to a single face as there's always going to be a larger drain due to the switching.
I don't really see a problem with it, the same could be accomplished by constantly pressing divert buttons or using a simple combination of wire gates (e.g. pulser and toggle).
I could add a native multi-face divert (e.g. wire inputs to enable/disable divert for a given face, and an output showing which faces are currently diverted) to remove the need for the timing.
(14-05-2020, 03:53 PM)Person8880 Wrote: I could add a native multi-face divert (e.g. wire inputs to enable/disable divert for a given face, and an output showing which faces are currently diverted) to remove the need for the timing.
I thought about suggesting an array input for the shield divertion in which you'd input the different faces you need and same for output to see which faces are diverted but I never actually wrote a thread about it.
This would make things easier for sure. But would still require some knowledge in wiremod or Starfall / E2 to accomplish it. Point is that some game mechanics are not easy to either understand or to use simply.
That's why people code Starfalls / E2.
The17thDoctor: Server take me to the most handsome person srcds_linux: I cant send people to themselves...
(14-05-2020, 06:43 PM)mariofludd Wrote: If you really want shield diverting to be fair, ask person to make a 5s cooldown before you can divert to another face like in STO.
Obviously, it's not diverting the energy to multiple faces simultaneously and it's not as strong as diverting all the time to a single face.
It can be done with simple Wire gates and it's not a glitch at all since no energy is created. For your information, there are energy transfer rates, so when he's diverting to a face, all the other faces keep losing energy. It's the principle of energy diversion.
(14-05-2020, 07:39 PM)Skeleton Wrote: I really don't understand the debate here.
Obviously, it's not diverting the energy to multiple faces simultaneously and it's not as strong as diverting all the time to a single face.
It can be done with simple Wire gates and it's not a glitch at all since no energy is created. For your information, there are energy transfer rates, so when he's diverting to a face, all the other faces keep losing energy. It's the principle of energy diversion.
I just noted that with a covariant shield (that don't regenerate in combat) it was regenerating faster than I fire on it.
(14-05-2020, 07:44 PM)BlackcrowFR Wrote: I just noted that with a covariant shield (that don't regenerate in combat) it was regenerating faster than I fire on it.
Cause the transfer rate is fast enough to sustain your fire, it may be caused by the fact you dont do much damage to shield or your opponent is using Shield Reinforcement which accelerates the transfer rate between faces. Aside from that, the shield never regenerates in combat unless you use Aux to Shield.
The17thDoctor: Server take me to the most handsome person srcds_linux: I cant send people to themselves...