I extracted the E2s to my E2 folder and the lib file is in the lib folder but it keeps saying 'Problem including file lib/PCPU_Lib_P at line 7, char 1' even though everything is in the right place. It happens on most of your E2s for me.
This is an image of what is wrong and showing you every thing is in the right place.
If you could help that would be great! Thanks!
[Ancients]SharpOB: Drug Trip
[- A.E.G.I.S -]тѕсм.The17thDoctor: No a trip
[Ancients]SharpOB: Like falling over?
[- A.E.G.I.S -]тѕсм.The17thDoctor: No like voyage
[Ancients]SharpOB: Nobody uses that word
[- A.E.G.I.S -]тѕсм.The17thDoctor: I'm French
Include paths are absolute, not relative. Because you put Pho's stuff in a sub-folder, you now have to change the include path to have that sub folder too.
(05-12-2015, 04:46 PM)Person8880 Wrote: Include paths are absolute, not relative. Because you put Pho's stuff in a sub-folder, you now have to change the include path to have that sub folder too.
Ooooh, thanks
[Ancients]SharpOB: Drug Trip
[- A.E.G.I.S -]тѕсм.The17thDoctor: No a trip
[Ancients]SharpOB: Like falling over?
[- A.E.G.I.S -]тѕсм.The17thDoctor: No like voyage
[Ancients]SharpOB: Nobody uses that word
[- A.E.G.I.S -]тѕсм.The17thDoctor: I'm French
Great work, but I have a question : Person always told that teleporting players inside a ship to another location is considered against the rules as it's against people's will !
Is it realy allowed by the rules to use that Foreign scanner ? If so, then I would like to understand why some people using SF were told that it's against people's will and therfore not allowed ?
I know it's a long discussion but it seams that sometimes it's allowed sometimes not. So can I have a final idea on that ? Is it realy allowed on both SF and E2 ? If you're using your own implementation of the algorythms, is it still allowed ?
You might know that I made an algorythm for that too. I know that I praticaly never used it as it overheats in 30 seconds the LanAI Core. However I'm planing on LanAI Next to re-implement that algorythm as an optimized version to retrieve a list of all player coords in the ship to render on 2D screen using the newest version of my GL/ScreenEngine, but I also would like if allowed to add a command !ai kickall to kick everyone ranked as Unauthorized from the ship to maybe the first server spawn, or another spawn. I would like to know if I can like you but with a custom algorythm that is intended to detect anyways players even on planets as it's based on a VectorInBox.
Great work, but I have a question : Person always told that teleporting players inside a ship to another location is considered against the rules as it's against people's will !
Is it realy allowed by the rules to use that Foreign scanner ? If so, then I would like to understand why some people using SF were told that it's against people's will and therfore not allowed ?
Thanks, it does not transport peoples from any ship, only from yours. The rules state that you can do wathever you want on your ship, common sense also mention not to harass peoples, this chip allow you to kick out specific players out of your own ship, or if specified anyone but your friends.
LocInt's anti-intruder, from what i remember, jails people, mine only them away from your ship.
Players can prevent themselves against them, on a planet using dontgotome
(13-01-2016, 01:19 PM)Yuri6037 Wrote: I know it's a long discussion but it seams that sometimes it's allowed sometimes not. So can I have a final idea on that ? Is it realy allowed on both SF and E2 ? If you're using your own implementation of the algorythms, is it still allowed ?
You might know that I made an algorythm for that too. I know that I praticaly never used it as it overheats in 30 seconds the LanAI Core. However I'm planing on LanAI Next to re-implement that algorythm as an optimized version to retrieve a list of all player coords in the ship to render on 2D screen using the newest version of my GL/ScreenEngine, but I also would like if allowed to add a command !ai kickall to kick everyone ranked as Unauthorized from the ship to maybe the first server spawn, or another spawn. I would like to know if I can like you but with a custom algorythm that is intended to detect anyways players even on planets as it's based on a VectorInBox.
Anyways, it's still good work.
Person said they are, custom algorithms as long as they avoid beaming players who shouldnt be fine, i guess