3D rendering context hook?
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10-01-2021, 11:07 AM
Post: #11
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RE: 3D rendering context hook?
As a precaution against abuse I've updated the hologram functionality to require permissions to use meshes and render targets as materials. These permissions are granted by default, but can be revoked to remove meshes/render targets from holograms owned by a given player/instance in the permissions tab.
This means that after the next restart any chip using this needs to register the appropriate permissions (see the changelog). |
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11-01-2021, 12:50 AM
Post: #12
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RE: 3D rendering context hook?
Is there a limit to the triangle count?
I'm having a bit of trouble with some faces not showing up, and I'm still trying to find out if it's my code, my .obj parser, or if there's a limit https://i.imgur.com/eix7miL.jpeg https://i.imgur.com/VxCXjG9.png boop |
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11-01-2021, 11:10 AM
Post: #13
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RE: 3D rendering context hook?
As far as I'm aware, there is no small limit on the triangle count. Could it possibly be the normals are incorrect on the OBJ or the mesh?
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11-01-2021, 05:11 PM
(This post was last modified: 11-01-2021 05:11 PM by Consolio.)
Post: #14
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RE: 3D rendering context hook?
Ah, it's probably my OBJ -> triangles -> JSON converter then
boop |
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11-01-2021, 06:26 PM
Post: #15
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RE: 3D rendering context hook?
(It was his converter, mine works fine)
This would be the Batman Equation, but it's too long. Meh. |
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12-01-2021, 08:15 PM
Post: #16
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RE: 3D rendering context hook?
boop |
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