14 Suggestions
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13-01-2021, 08:11 PM
Post: #1
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14 Suggestions
suggestions part 2 episode 3
1: Make Bossvote ignore AFK players and guests/regulars when counting how many players are needed for a vote to succeed. 2: Add a right click prop glow to the Hyperdrive like the warp drive has (Glow persists in hyperspace and when coming out in the shows) 3: Make Transporters have a chance of failing if your sensor array is damaged (higher chance of failing with more damage, with 0% being always fail? No failure if you have no sensor array) 4: CAP Shield Core model (with its activation/deactivation animation) option for the atlantis shield. 5: More Sci-fi Weapons, since almost everything we have is from Star Trek, some ideas would be: Tau'ri railguns, Goa'uld Ha'tak blasts, and AG Mass Packets from Andromeda (Fast physical missile type weapon that does little damage, but slows a ship down for a while with a cumulative effect) 6: Make E2 able to use SF specific functions, for example: setSubColor(), getEnvironmentData(), setEnvironmentSound(), among whatever other ones there are. (pls) 7: Make the Apple Core's 'Shield Core' button either into a DHD button, or make it have a wire output, as it is a completely useless button on TSCM. 8: Allow zooming out further with the Hyperdrive, as the camera can sometimes be too close to the ship 8: Make Day/Night cycle an all time thing instead of just christmas. 9: Have a ship spawned with !restore keep its resources, as it can be quite tedious to get resources back if one loses connection in the middle of a battle 10: Shield Size wire inputs, which allow you to change the size of a shield based on facing (but only to be made smaller) 11: Add a warning that tells you when you have an entity outside the world, and instead of having it be removed instantly, make the entities remove in say, 5 minutes if they're still there. (I've had parts of my ship get deleted so many times because part of it went outside the world for 5 seconds) 12: Change the name of 'Super Donating Member' to 'Donating Super Member' since a new player could possibly think those are people who donated alot to the server (I haven't seen it before, but its a possibility) 13: Change Starfall's 'Delete Current File' button to be a different icon. Personally I've lost several SF's in the past because E2 has the same icon for 'Close current tab' and pressed 'yes' because I assumed it was asking if I wanted to close without saving. 14: A setting on the cutting tool that lets you apply a texture to the prop on the cut plane (or even make it create a submat on that plane so you can use the submat tool to change it) ![]() |
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13-01-2021, 08:41 PM
(This post was last modified: 13-01-2021 08:43 PM by The17thDoctor.)
Post: #2
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RE: 14 Suggestions
(13-01-2021 08:11 PM)mariofludd Wrote: 10: Shield Size wire inputs, which allow you to change the size of a shield based on facing (but only to be made smaller) It should rather be a menu on the shield emitter itself in order to be able to tweak visually the size of the shield. Both options could be good though for automated shield rescaling using SFs/E2s though. (13-01-2021 08:11 PM)mariofludd Wrote: 11: Add a warning that tells you when you have an entity outside the world, and instead of having it be removed instantly, make the entities remove in say, 5 minutes if they're still there. (I've had parts of my ship get deleted so many times because part of it went outside the world for 5 seconds) I think it's part of GMod as a whole to delete entities outside of the world, to be confirmed though. (13-01-2021 08:11 PM)mariofludd Wrote: 12: Change the name of 'Super Donating Member' to 'Donating Super Member' since a new player could possibly think those are people who donated alot to the server (I haven't seen it before, but its a possibility) There's no problem in having Super Donating Member instead of Donating Super Member unless someone believes it too hard and donates 50 years worth of donation which I doubt will ever happen. It's just the "Super" variant of the Donating Member like Super Member is the "Super" variant of Member. (13-01-2021 08:11 PM)mariofludd Wrote: 14: A setting on the cutting tool that lets you apply a texture to the prop on the cut plane (or even make it create a submat on that plane so you can use the submat tool to change it) I don't think it's that easy to do, finding the shape filling a plane intersecting the prop might be a tough thing to do although the glow on the Homeworld Drive would suggest either a function exists for that or person coded such thing. It could be a nice thing to have though I must say. Additional suggestion : Having util.intersectRayWithPlane() in starfall, could be really useful. |
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13-01-2021, 09:23 PM
Post: #3
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RE: 14 Suggestions
(13-01-2021 08:41 PM)The17thDoctor Wrote: I think it's part of GMod as a whole to delete entities outside of the world, to be confirmed though. I also think it is. (13-01-2021 08:41 PM)The17thDoctor Wrote: Additional suggestion : Having util.intersectRayWithPlane() in starfall, could be really useful. Yes please, even if it can be recoded, I've often thought it should be a default function. ![]() |
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13-01-2021, 11:39 PM
Post: #4
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RE: 14 Suggestions
(13-01-2021 08:41 PM)The17thDoctor Wrote: There's no problem in having Super Donating Member instead of Donating Super Member unless someone believes it too hard and donates 50 years worth of donation which I doubt will ever happen. It's just the "Super" variant of the Donating Member like Super Member is the "Super" variant of Member. My point is that in the english language, putting the 'donating' before 'super member' makes more sense than shoving it in the middle Another additional suggestion would be clamping the resize visual to the max size a prop can be, because if you hover over a max resized prop, you can make a massive visual (would also help with knowing just how much bigger/smaller you can make the prop) ![]() |
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14-01-2021, 12:49 AM
Post: #5
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RE: 14 Suggestions
(13-01-2021 11:39 PM)mariofludd Wrote: My point is that in the english language, putting the 'donating' before 'super member' makes more sense than shoving it in the middle I don't think it makes more sense, it all depends on how you turn it, either it is a Super | Donating Member or it's a Donating | Super Member. It all depends on what you consider to be a separate "thing" or not, the super part or the donating part. Either ranks really means the same thing but turned differently without any sense lost or added. |
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16-01-2021, 04:39 PM
Post: #6
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RE: 14 Suggestions
(13-01-2021 08:11 PM)mariofludd Wrote: 8: Allow zooming out further with the Hyperdrive, as the camera can sometimes be too close to the shipThe camera limit is due to the hyperspace tunnel size. Smaller ships get a smaller tunnel. (13-01-2021 08:11 PM)mariofludd Wrote: 9: Have a ship spawned with !restore keep its resources, as it can be quite tedious to get resources back if one loses connection in the middle of a battleThis is implemented after the next restart (was already asked for elsewhere). (13-01-2021 08:11 PM)mariofludd Wrote: 11: Add a warning that tells you when you have an entity outside the world, and instead of having it be removed instantly, make the entities remove in say, 5 minutes if they're still there. (I've had parts of my ship get deleted so many times because part of it went outside the world for 5 seconds)The engine automatically removes any entity outside the map bounds. There's no way to delay it or change its behaviour other than turning it off entirely, which isn't an option as it prevents crashing. (13-01-2021 08:11 PM)mariofludd Wrote: 12: Change the name of 'Super Donating Member' to 'Donating Super Member' since a new player could possibly think those are people who donated alot to the server (I haven't seen it before, but its a possibility)I don't think this would be very likely. People would be more likely to ask what the difference was rather than assume in either case. (13-01-2021 08:11 PM)mariofludd Wrote: 13: Change Starfall's 'Delete Current File' button to be a different icon. Personally I've lost several SF's in the past because E2 has the same icon for 'Close current tab' and pressed 'yes' because I assumed it was asking if I wanted to close without saving.I altered the icon and re-organised the buttons slightly to separate destructive ones from the others (and to highlight them in red on hover). (13-01-2021 08:11 PM)mariofludd Wrote: 14: A setting on the cutting tool that lets you apply a texture to the prop on the cut plane (or even make it create a submat on that plane so you can use the submat tool to change it)This isn't really feasible to do in a way that's not extremely expensive to render. The ship drive manages it because it's short lived and has other optimisations it can do due to the animation. I haven't looked into the rest of the suggestions yet. |
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