Lately I've been working on an holographic gate status coupled with some emitter stuff and I realised that I could not light up the chevrons of the universe gate since the texture of the lit chevrons is one that isnt useable as a member, but I wanted to know if it was possible to edit Skin 1 of the "models/the_sniper_9/universe/stargate/universechevrons.mdl" so its actually lit up ( Since I guess that's its original use ) So I / We could use entityetSkin() to get lit up chevrons.
I'd really love to be able to make things as accurate as possible and have the chevrons lighting up when activating the gate
Tell me if its worth the modification or not
The17thDoctor: Server take me to the most handsome person srcds_linux: I cant send people to themselves...